The biggest problem? Actually finishing a game. This means the earlier levels are incredibly easy and the later levels become a bit crowded. While everyone can work together, the winner of the match is the team to survive a round with at least one man standing. Still - if you want the more strategy oriented gameplay - this is where you'll find it.Īt least there's 4 player split-screen support.įinally Grief is sort of a versus mode where there are two teams - CDC and FBI - as well as zombies. " That balancing act isn't present, especially with the mystery box being so prevalent and easily accessible. I just never felt like we were forced into the decision of - "Do we open this door to get this gun and risk another entrance point, or just suck it up. While the maps are somewhat modified, they do feel weaker compared to some of the previous offerings. Survival is the familiar zombie mode from the previous games, though it takes place on any of the smaller areas found in Tranzit. But the nature of the mode, with the bus, removes the element of strategy that makes the Survival mode so addictive. The only end game goal that anyone knows of is to survive.
It's all well and good but developing a co-op strategy is just hit or miss because nobody knows exactly WHAT to do next.
For instance you can collect parts to build objects that generate power to open doors, find objects to upgrade the bus - like a ladder or a defense bumper for the front. Instead, if you're like me, you rely on the 12 year olds playing the game online to tell you what they are. It's not entirely apparent all of what that game is or entails as Treyarch doesn't spell out objectives. While the core of this mode is still survive zombies, defend buildings, and get better weapons - there's a metagame that runs underneath this. Several areas are connected by a bus that players hop on and off of, each area holding new secrets and items as well as goals to accomplish. Tranzit is the main draw here putting players in an "open world " of zombie infestation. Zombies in Black Ops 2 is split up into three modes - Tranzit, Survival, and Grief. The original Black Ops saw some insanely high production values in this mode with DLC like Rezurrection and Call of the Dead which featured Hollywood likeness and voice talent. Treyarch created this game mode in the original Call of Duty: World at War as a bonus and it's grown with every successive Treyarch developed Call of Duty. Zombies is our final menu item and obviously the most important to us. Just know if you liked the previous game's, there is a bit of a learning curve to figure out the new progression system. Overall I'm just not a fan of the Black Ops 2 multiplayer experience - but I know there are people that enjoy it. The biggest of which are the way loadouts and killstreaks work, the latter which are renamed score streaks. The multiplayer itself got a huge overhaul, and I'd do it a disservice to explain the intricacies of these changes. Sadly there's no "combat training " this year for co-op players, though you can play matches with bots, it's a bit more disorganized than before. Zombies is actually where the co-op is at, but we'll briefly touch on multiplayer. The other two are Multiplayer and Zombies.
Complete maps from the original saga in fully remastered HD playable in Call of Duty®: Black Ops III.The campaign is only one piece of the Call of Duty: Black Ops 2 triangle this year. Zombies maps from Call of Duty®: World at War, Call of Duty®: Black Ops and Call of Duty®: Black Ops II. Call of Duty: Black Ops 2 + 36 DLCs + MP with Bots + Zombie Mode
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